Con motivo de la finalización del curso académico 2016-17, BlinkLearning publica los resultados del III Estudio sobre el uso de la Tecnología en el Aula.
Author: Realinfluencers Editor
Many teachers want to take advantage of the opportunity offered by games as a tool to teach their students.
We review the main EdTech trends for 2017. Gamification, Adaptive Learning and Virtual Reality, key concepts for education.
We explain the 5 steps you must follow to integrate Design Thinking in your classes.
Big data can be an ally against the lack of motivacion of students. ¿How could it help? Through adaptive learning. ¡Check it out!
Beyond entertainment, what can Pokémon Go bring to teaching in and out of the classroom? Let’s talk about #Gamification.
Survey on ICT use in the classroom main conclusion: both teachers and students need more technological and digital skills training.
Flipped Classroom is a pedagogical model that involves reversing the order of traditional education, moving the lecture part of the lesson home.