2017 EdTechXGlobal All Stars Growth Awards – 179 companies from 32 coutries submitted their applications and Blinklearning was included in its shortlist.
Author: Redacción Realinfluencers
The 3rd Survey on the use of technology in the classroom had the participation of 2,078 teachers from Spain and Latin America.
Con motivo de la finalización del curso académico 2016-17, BlinkLearning publica los resultados del III Estudio sobre el uso de la Tecnología en el Aula.
Many teachers want to take advantage of the opportunity offered by games as a tool to teach their students.
We review the main EdTech trends for 2017. Gamification, Adaptive Learning and Virtual Reality, key concepts for education.
Te explicamos los 5 pasos que debes seguir para integrarlo en tus clases.
Big data can be an ally against the lack of motivacion of students. ¿How could it help? Through adaptive learning. ¡Check it out!
Beyond entertainment, what can Pokémon Go bring to teaching in and out of the classroom? Let’s talk about #Gamification.