The 3rd Survey on the use of technology in the classroom had the participation of 2,078 teachers from Spain and Latin America.
Browsing: EdTech
Con motivo de la finalización del curso académico 2016-17, BlinkLearning publica los resultados del III Estudio sobre el uso de la Tecnología en el Aula.
Many teachers want to take advantage of the opportunity offered by games as a tool to teach their students.
We review the main EdTech trends for 2017. Gamification, Adaptive Learning and Virtual Reality, key concepts for education.
Relotacion, flexibility, personalized learning… ¿which tendencies have impacted education in 2016? We take a look at them.
Big data can be an ally against the lack of motivacion of students. ¿How could it help? Through adaptive learning. ¡Check it out!
Beyond entertainment, what can Pokémon Go bring to teaching in and out of the classroom? Let’s talk about #Gamification.
Do we spend too much time glued to our digital devices? We can make a more responsible use of them, and this affects both children and adults.